A downloadable ttrpg

The Armada breaching the wall of the eternal storm

DREICH

About people the sea will not let back, and the land will not let move on.

A wanderer in expedition gear exploring the new land

The Armada made us scouts. We’re first-comers, meeting a world that isn’t like ours. We go where not everyone comes back from. We bring back devices that break the laws of physics. We meet things that shouldn’t exist. And then we catch up with the Chained City, drifting on without us. Because the mist sometimes keeps something of the scouts for itself.

A hundred ships from four world alliances broke through the Wall of the Eternal Storm to stake a claim on the land beyond it. Thirty survived. Now they’re chained together into one floating city, drifting along the coast of an unknown continent.

For a year the Council of Captains has argued about what to do next, while the holds empty and the fuel runs low.

We weren’t chosen for our merits. A debtor from the Conglomerate’s oil rigs. A deserter from the Iron Comradery, facing execution. A fanatic of the Bastion, grown in labs. A talented engineer of the Union, who knew too much.

At night, foreign lights sometimes burn. On the rocks there are carvings left by the locals, and no one understands why.

A man in a worn coat clawing at his eyes and screaming

What are we willing to sacrifice to claw out one more day?

DREICH is a tabletop role-playing game built on a d100 roll-under system.


Features of the system

  • Making a skill check? Attacking? Being attacked? You roll the dice. The game master barely touches them.
  • No classes, only 8 characteristics, which in different pairings describe skills, abilities, defense, and almost everything else.
  • The skill list is deliberately condensed, so we invent new skills on the fly. No lockpicking? We work out which characteristics help us right now.
  • A single d100 roll in combat decides both the hit and the damage. Rolled a double? That’s a critical.
  • Combat happens in zones, not grid cells. No battle map needed.
  • Characters don’t gain levels for kills. They grow through Marks: traces of what they have lived through, carved into their characteristics every session.
  • Backstory is built during play: who we were before the Armada comes out when it becomes a matter of life and death.
  • Despair is a shared pool. A vote can reroll dice, but every reroll adds despair, and a failed one cuts the maximum ceiling. Only a selfless act raises it again.

Early sketches of equipment and character silhouettes

What you need to play

I The DREICH quick-start rules (in development).

II A set of d100 dice, or 2d10.

III One of the pre-generated characters.

IV A pencil.

V And most importantly, a game master and 2–5 players.


Website · Discord · Reddit

© 2026 DREICH. All rights reserved.

Development log

Leave a comment

Log in with itch.io to leave a comment.